September 28, 2016

mesh bodies and suchlike

Posted in Uncategorized at 9:00 am by Chav Paderborn

well, i am investigating how i would texture more than one mesh object at a time, in the hopes of being able to add basic mesh attachents to appliers/layer clothes, but so far this “partial mesh” thing doesn’t seem that worth the effort if you’re making all the bits yourself? we shall see what happens, but i wouldn’t hold my breath.

among the nice things about opensim is that not only can you still get away with making and wearing system-layer clothes, but you can also just do mesh sizes and hope one fits, because you don’t have to navigate the world of mesh bodies there.

anyway, i was thinking about the niches i play with in sl and the lack of clothing that’s on a level with the more mainstream stuff. which has always been a thing, i suppose, but what i wouldn’t give for, say, mesh steampunk outfits that aren’t entirely meli imako and thus the same things in every shop. i want dresses like i want! only made nicer than i could make them myself! and without even the effort of making my own substandard things! cater to my needs, damn you!

templates are fun and all but the less generic they are the more they limit you to that one design. a t-shirt is a t-shirt, after all, but a big frock is probably going to look like  the same big frock no matter what you do to it.

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