June 4, 2013
This build is excellent fun to make. The question of what I will do if I ever finish it is not one we shall dwell on. I need to put in more lolsy bits, but that should come with the detailling after the actual architecture is finished. Which could be a while, I ain’t sure. Stuff is quite spaced out so I’m not sure how much more I need to place to make it look semi-inhabited.
Look, at least it’s not another Linda Kellie mall, okay? (I *heard* that someone did a Linda Kellie Apocalypse sim, but I never actually saw it.)
When it’s done I’m pondering that if I have a lot of prims left (hah!) then I could put in a texture shop rather than just some unsorted boxes that annoy people. I’ve made a lot of textures for this project, I may as well hand them out to anyone what wants them.
Oh, man, the dogburger stand. That’s old, I built it in SL years ago. Can’t quite remember when or why. Possibly back when we have Wollstonecraft Place in the Maske sim? I downloaded the textures for that and the Urchin Food Franchises Stall, which is even older and was made when the Hobos were still in Calleta. Whatever, they look fine.
June 2, 2013
Is it possible to build the remains of a city with less than 7000 prims? Let’s find out!
I cleared most of the Hanamachi sim, leaving just the Secret Bunker, so that I could build something like a ruined city. Here you see my minimal progress thus far. I’m determined but not especially hopeful. So far I’ve spend more time making textures than actually building, or so it feels. The problem with building old/abandoned things is that the nice clean textures you find about the place don’t really work for it, so you need to at least grunge them up a bit. As you can see the place is mostly empty at the moment. I have all these plans, you see. Plans!
Hadn’t been in Metro for a while, realised I didn’t really want the Japanese style place with all nice plants and stuff. Whatever, most of it is in inventory in case I ever change my mind or need a project. (The textures, btw, are available in the Chavland Shopping sim.) There is the vague possibility that I might add another sim next week if I still feel the need. They are pretty cheap even hosted. Certainly it’s not in the triple figures like in SL. It amazes me that there’s so many islands in SL, it really does.
Must focus on not doing details until I have basic structures in place. That’s always a tricky bit.
February 4, 2013
Isn’t perspective weird? This makes Chav’s hands look even bigger than they actually are.
Anyway, made some new urchinclothes because really they are required for urchinhood.
February 3, 2013
It occurs to me that this build may never actually be finished. It’s an ongoing construction, so I’m not sure when to declare it “open” as such. I’ve started putting stuff in the buildings, which is a move towards completion I suppose.
Another thing is trying to do without mesh. I don’t actually know what percentage of the grid is still using Imprudence, but it seems to be a fair few people. Yes, all this time later people still can’t see mesh. This is a problem if I want people to be able to see the stuff I’ve made. Some things I pretty much have to make in mesh because I don’t know how else to make them, but I’ve been using normal prims a lot more than I have for some time. Mesh is great, I love mesh now. It’s not perfect for everything, but for shapes that you can’t manage with real prims it is magical. Plus it makes texturing easier because materials in Blender. I seem to have forgotten quite a lot about sculpties, having had no real use for them in a while. I kind of hate sculpts, mainly having to rebuild the entire thing inworld annoys me vastly and sometimes I can’t get it right.
So. I don’t know how much mesh to use and when.
February 2, 2013
Here we see Chav the urchin sitting on a climbing frame, surveying her kingdom, Chavland Shopping.
I think pretty much everything in this pic is free-to-copy or free in the wee shop, except for her shoes and hair and overalls are Linda Kellie freebies. There are a lot of Linda Kellie freebies out there, but I *think* Metropolis grid only has two actual LK malls. Sometimes it seems on OSGrid like every other sim is That Linda Kellie Mall. I don’t really know why people keep making them when they already exist.
On the subject (raised in-world) of whether this stuff stops us creating, I have to admit that I’ve not really bothered making urchin clothes after finding some suitable stuff among the various freebie avatars. Otherwise I would probably have made shoes and such by now. It’s sheer lazieness on my part. I do think that building components from LK have made me make extra stuff though, like the urchin drumkit and the banjo. Textures are always good, as well. But idk there’s just a lot of sims out there made from the same few items and “selling” the same stuff. It’s all a bit too easy.
Anyway, life continues on Metropolis Grid. Chav has hit her one week anniversary and is still an urchin. I think I might stay like that at least for a while, it’s kind of fun and it’s been inspiring some crazeh builds which is always nice. HOBO CREW REPRASENT YEAH BOYEE.
January 30, 2013
Well, that’s my sims moved to Metropolis grid now. Farewell, OSGrid, I suppose. It was nice but then there was drama and the banning of avatars of shortitude. Hence Chav being a kid av now in solidarity. BEHOLD! the remade Urchin Food Franchises stall that you may have seen in SL at some point. Behold also her mesh banjo, with Linda Kellie animation and all. Now begins the Hobo takeover.
December 16, 2012
As you can see, I have actually textured the build with actual textures instead of just blankness. I think it’s looking a bit nicer now. It’s not finished. obvs. Needs more industry and creepiness. This is it with fancy windlight looking a bit dark. Basically it’s all grey but varying greys. I got some open source textures and greyed them. Dunno if I want it to get too cyberpunk, I think that would be asking a lot of my buildling skillz anyway.