January 12, 2014
Just Thinking This Out (Rights and Stuff)
I suppose the difference between real and digital goods is that when I make/give a copy, I still have my original copy exactly as I found it.
For the seller this means I can sell unlimited copies of the original product with only whatever fees are in the marketing/supply costs. (Obvs I don’t need to make a new space-t-shirt every time I want to sell one.) I can impose deliberately limited supply but that always just strikes me as wanky. I have an unlimited supply ready to ship at any time.
Anyways, I have charged a bit more for things on Kitely because of the Export option for Hypergrid. I feel I need to explain this in some way, so. First up the convenience factor, and the minimum of 1USD that I can charge for things in real currency. (I have some cheaperer things buyable in Kitely Credits only.) And then I just kind of assumed that once it hits the Hypergrid the perms can be cracked open and it may/will end up as a full-perms freebie. So I may as well make something off it while I can, especially if someone down the line is going to decide to sell it themselves. It’s more expensive than SL because it’s more useful/portable. I’ve always thought of my SL stuff (or whichever closed/commercial grid) as being “licenced” for use there only, so it made more sense to charge less, given the limited use you were getting out of it compared to an asset that could be transferred between grids.
I like full perms stuff as a buyer, because I can drop copies on people and mod them as I feel like, but I can see why people send stuff out with limited perms. I know why things in SL are copy rather than transfer (old assest server problems, if I remember my history right), to the point where I don’t quite trust no-copy objects not to disappear on me.
I kind of fear being accused of the maddest capitalism, but whatever I’m charging for my work which may be a hobby but aspects of it are boring or effort.